/*
* Copyright (c) 2025 Konrad Gębik
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
#pragma once
#include
//Simple 3D vector with simple algebraic operations defined
struct Vector {
double x, y, z;
Vector& operator+=(const Vector& v) {
this->x += v.x;
this->y += v.y;
this->z += v.z;
return *this;
}
Vector& operator-=(const Vector& v) {
this->x -= v.x;
this->y -= v.y;
this->z -= v.z;
return *this;
}
friend Vector operator*(Vector v, double a);
friend Vector operator*(double a, Vector v);
friend Vector operator+(Vector, Vector);
friend Vector operator/(Vector v, double a);
friend Vector operator-(Vector, Vector);
friend std::ostream& operator<<(std::ostream&, const Vector&);
double dotProduct(Vector) const;
double normSq() const;
double norm() const;
};